Kung Fu Rabbit Review
Kung Fu Rabbit was released on mobile devices about a year ago by Bulkypix and now Neko Entrainment is porting the action adventure game over to the Wii U eShop. Nintendo recently licensed the Unity Engine for Wii U allowing a crowd of mobile developers to easily port their already established iOS and Android games to the Wii U. Kung Fu Rabbit may just be the first of many new mobile to Wii U ports we’ll be seeing this year.
Kung Fu Rabbit follows the journey of the Kung Fu master rabbit named well Rabbit (very creative). The Universal Evil has raided Rabbit’s dojo and kidnapped all of his students, however they made one big mistake – they left the kung fu master Rabbit behind. Now it’s up to Rabbit to use his kung fu skills to save his students and stop the Universal Evil.
Each level of the game has you control Rabbit through many platform sequences that ultimately end with you saving one of your students from the Universal Evil’s purple bubbles. Along the way, you’ll encounter enemies that with one touch, will kill you and make you restart the level all the way from the beginning. Additionally there’s collectibles for you to find. Each level has three carrots for you to collect and one special gold carrot that’s usually surrounded by deadly areas/enemies or are hidden in secret areas. These gold carrots are worth more points but you’ll have to constantly ask yourself whether or not it’s worth taking the risk of dying and having to start the level all over again.
However, collecting these carrots aren’t just for a final point score. These points can be used as an in-game currency to purchase new power ups like “Master of Arms” that allows you to destroy enemies with a single touch and the “Claws” that slow you down when you’re sliding against a wall. You can even use these points to unlock extra worlds if you don’t want to spend time unlocking them traditionally by completing previous worlds.
In total there are three regular worlds, each containing twenty levels. There’s also a 4th bonus world that you unlock new levels for as you complete levels in the other normal worlds. These levels typically last about a minute or two and get increasingly difficultly as you complete the four available worlds. Speaking of worlds and levels, let’s dig into the structure of levels. Each level has its own handful of hazards and platforming sequences. There are enemies that will walk, fly, and spit projectiles at you. The main hazard is a black tar like substance that with one touch kills Rabbit. You’ll see that these hazards are specifically laid in areas where you usually land and you’ll need to think of ways to avoid them. There’s also platforming blocks that disappear and reappear in a rhythm that you’ll have to learn to get passed through. Additionally there are blocks that fall apart as you touch them, making you have to act on your feet as you jump and run through a platforming area.
In terms of controls, Rabbit has one single running speed. No matter if you use the analog stick or the D-Pad, Rabbit will run at the same pace. The other action is jumping with the highest jump feeling very floaty. It never feels like you lose control of Rabbit when you jump but you can definitely feel the floaty physics similar to Little Big Planet. Rabbit can also grab on to walls that you can then jump off of to move up or he can jump towards a nearby wall to move up a platform area in a zig zag formation. You’ll constantly use these wall sliding techniques to slide down a tar field area to reach a gold carrot and then jump off the wall to reach safety in a matter of a few seconds.
One of the biggest perks of the Wii U version of Kung Fu Rabbit over the mobile version is the addition of physical buttons. Prior to trying the Wii U version of the game, I bought the game for my Galaxy Nexus and the touch buttons are certainly less favorable than the Wii U’s physical buttons. You’ll be able to play Kung Fu Rabbit with the Wii U Gamepad, the Wii Remote, and the classic controller. Precision with running and jumping is simply superior on Wii U. In a game where platforming definitely matters, the Wii U version of Kung Fu Rabbit shines over the mobile version. Loading times between levels have also greatly improved. For those of you who liked playing the game on a phone size screen rather than a TV, you’ll be happy to hear that you can play Kung Fu Rabbit entirely on the Wii U Gamepad.
At first glance you wouldn’t think that a game that looks like, their I say it? A game that looked this cute would be so challenging. While the levels get increasingly difficulty as you complete the first couple of levels, the real challenge is revealed in the hardcore remixes of those levels. These levels flip around the layouts of all the levels and just about double all the hazards in the original levels. If you didn’t find the original levels hard you’ll definitely find that these remixes are. Don’t let the cute colorful design fool you, this game would be challenging even to a real kung fu master.
The music in Kung Fu Rabbit relies greatly on the use of Asian drums and while it sets the mood for the game, it becomes repetitive very quickly. Literally I know the entire main theme of the game by heart now. Some variation in music would have have been greatly appreciated.
Neko Entertainment took an ok mobile game and made it into a great Wii U eShop game. With the addition of the hardcore remix levels, Kung Fu Rabbit could well take you up to 8 hours to complete. The physical button controls make Kung Fu Rabbit much more enjoyable to play on a Wii U than on a mobile device. A clever move on Neko Entertainment’s part was turning the in-app purchases in the mobile app into virtual game currency purchases on the Wii U version. While the Wii U lacks a universal achievement system, Neko Entertainment was nice enough to add some in-game achievements for those of you who are into completing challenges. Overall Kung Fu Rabbit is a fantastic action platformer that while started off on mobile platforms, it finally found a great home on the Wii U eShop. You’ll enjoy this game either as a pass time or as a great challenge.