Ode To: Super Smash Bros Brawl
Evan Hirsh | On 26, Feb 2013
Its the perfect night. Four people, a 55 inch television, and all the 7th generation home consoles with a massive library to choose from. This situation usually occurs multiple times within a month for my friends and myself, and usually we play all of the current multiplayer titles. This has always been important to my group of friends, and this is why we treat split screen gaming seriously. We hate it when multiplayer games forgo a local multiplayer mode for online play, even if it is for technichal reasons. None the less, we usually play titles such as Worms, Little Big Planet, NBA Jam, and Halo. However, there was one title that has remained played constantly since its inception, this being the brilliant fighting game, and one of my favorite games ever created, Super Smash Bros Brawl.
I usually can’t remember the launch of a video game, however this is one of the few exceptions. I remember rushing to my local GameStop that Sunday to pick up the hotly anticipated title, but I did not go alone. I went with a friend, and we picked up our games together. We instantly picked up our games, and went to our respective houses to unlock all of the characters on our systems. We connected for the first time on Nintendo Wi-Fi and were amazed at how much better than Melee this new game was. While many do not agree with me, I still hold my belief that Brawl truly is the pinnacle in the series.
What makes Brawl such a great game? It can be described with one simple phrase, “Trim and Add”. In Brawl, characters that were copies of others either had their move sets changed, such as Falco, or removed entirely, such as Roy. Then, oh how they added. There is so much content in Brawl that those who have played for years still have not unlocked every sticker, every trophy, and every song. Its multiplayer is a different experience every time you play, allowing even the worst players (me) to win against the best. It is easily accessible to pick up and play as well. A few months ago, back in September, I brought the game to someone who only played Melee, and in about one hour he mastered Ike, even out of his sadness as Roy was lost. My chemistry teacher, although worse than me, still played, and enjoys his time doing so, because the game is brilliantly designed to be fun.
As of now, we do not yet know what the next entry in the series will be, and all we know is that is being developed by Namco Bandai for the Wii U and 3DS. I do hope they make a worthy successor to the series. I do not care for it to be the perfect balanced fighting game that Melee was, I just want a brilliantly fun game. Somehow, I feel I won’t be let down, and that just like Melee, I will keep playing Brawl for years to come.